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Deco ide run simulator in fullscreen12/11/2023 ![]() ![]() Stackmap .JavaSEPort.(JavaSEPort.java:411)Īt .createImplementation(ImplementationFactory.java:69)Īt .Display.init(Display.java:475)Īt .Executor$1.run(Executor.java:112)Īt .dispatch(InvocationEvent.java:311)Īt (EventQueue.java:756)Īt $500(EventQueue.java:97)Īt $3.run(EventQueue.java:709)Īt $3.run(EventQueue.java:703)Īt (Native Method)Īt $JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:76)Īt (EventQueue.java:726)Īt (EventDispatchThread.java:201)Īt (EventDispatchThread.java:116)Īt (EventDispatchThread.java:105)Īt (EventDispatchThread.java:101)Īt (EventDispatchThread.java:93)Īt (EventDispatchThread.java:82)ĭo I need to uninstall Eclipse and re-install it? Anyone else has this problem? I tried a few apps that all used to work, and they all do this. Type 'javax/swing/JScrollBar$AccessibleJScrollBar' (current frame, stack) is not assignable to 'javax/accessibility/AccessibleContext' Location: javax/swing/JScrollBar.getAccessibleContext()Ljavax/accessibility/AccessibleContext putfield While the simulator is paused (after pressing F9) it is possible to send a single tick to the application by pressing F10 thereby "single step" the application.I haven't been coding for a little while, and so I fired up Eclipse, updated the plugin and Eclipse, and now when I try to launch the simulator I get an exception: Exception in thread "AWT-EventQueue-0" : Bad type on operand stack Pressing F9 again will resume normal execution. Pauses the simulator by preventing ticks to be sent to the application. Shared Shared constants for communicating over our IPC (inter-process communication) abstraction layer. Sends the application straight back to the startup screen by calling FrontendApplication::changeToStartScreen(). A webpack bundle that runs in Electrons NodeJS environment and controls the desktop APIs. If a simulator skin is not used - enables/disables window border. If a simulator skin is used - enables/disables the simulator skin. Takes a screenshot and places it in your clipboard. Takes screenshots of the next 50 frames and places the images under the screenshots folder. Takes a screenshot and places the image under the screenshots folder. ![]() However, Deco is written as a web app (React + Redux) and packaged as a desktop app via Electron. If you want better Android support immediately, please consider contributing a pull request to the Deco IDE repository. Simulator Features Īpart from capturing mouse input, the TouchGFX simulator also includes other useful features, listed below: ShortcutĮnables/disables display of pointer coordinates as well as RGB color of the pixel at that coordinate (in hexadecimal).Įnables/disables highlighting invalidated area. For now, Deco only supports running the packager/simulator if you're using iOS. Run steps 3 and 4 whenever you have made a change to your TouchGFX application. However I have Xcode and the simulator installed. build/bin/simulator.exe to launch the simulator I have the newest IOS simulator but when I click here on the simulator tab at the top of the Deco IDE it says no simulators are available and that I need to install Xcode. Run the command make -f simulator/gcc/Makefile -j6 to compile the simulator.C:/TouchGFXProjects/MyApplication_1/TouchGFX/ for simulator only projects, this is e.g.Navigate to the location of your TouchGFX application.To launch the simulator using the TouchGFX environment, follow these steps: Launching the simulator from TouchGFX Designer Using TouchGFX Environment Of course things like performance analysis and interactions with real backend systems must be done on your board. You can even debug your code using IDEs like Visual Studio if you like. This means that you can test things like placement of widgets, interactions, animations, state machines and so on just as precise as on target hardware. The code executed is exactly the same as on target hardware except for the Board Bring Up code and Abstraction Layer which are made for the PC instead of your board. You simply compile your application for your PC and run the application there. To alleviate this, the TouchGFX PC simulator is a great addition to your development tools. Flashing a board can often take quite some time so doing this each time you have made a small change to your application will really slow down the development. To speed up the development process it is important to have a fast turnaround time when trying out and debugging your application. ![]() Building a TouchGFX UI often involves a lot of tweeking of the graphics details to match the specification of the UI. ![]()
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